Sunday, October 20, 2019
Creating Delphi Components Dynamically (at run-time)
Creating Delphi Components Dynamically (at run-time) Most often when programming in Delphi you dont need to dynamically create a component. If you drop a component on a form, Delphi handles the component creation automatically when the form is created. This article will cover the correct way to programmatically create components at run-time. Dynamic Component Creation There are two ways to dynamically create components. One way is to make a form (or some other TComponent) the owner of the new component. This is a common practice when building composite components where a visual container creates and owns the subcomponents. Doing so will ensure that the newly-created component is destroyed when the owning component is destroyed. To create an instance (object) of a class, you call its Create method. The Create constructor is a class method, as opposed to virtually all other methods youââ¬â¢ll encounter in Delphi programming, which are object methods. For example, the TComponent declares the Create constructor as follows: constructor Create(AOwner: TComponent) ; virtual; Dynamic Creation with OwnersHeres an example of dynamic creation, where Self is a TComponent or TComponent descendant (e.g., an instance of a TForm): with TTimer.Create(Self) dobeginInterval : 1000;Enabled : False;OnTimer : MyTimerEventHandler;end; Dynamic Creation with an Explicit Call to FreeThe second way to create a component is to use nil as the owner. Note that if you do this, you must also explicitly free the object you create as soon as you no longer need it (or youll produce a memory leak). Heres an example of using nil as the owner: with TTable.Create(nil) dotryDataBaseName : MyAlias;TableName : MyTable;Open;Edit;FieldByName(Busy).AsBoolean : True;Post;finallyFree;end; Dynamic Creation and Object ReferencesIt is possible to enhance the two previous examples by assigning the result of the Create call to a variable local to the method or belonging to the class. This is often desirable when references to the component need to be used later, or when scoping problems potentially caused by With blocks need to be avoided. Heres the TTimer creation code from above, using a field variable as a reference to the instantiated TTimer object: FTimer : TTimer.Create(Self) ;with FTimer dobeginInterval : 1000;Enabled : False;OnTimer : MyInternalTimerEventHandler;end; In this example FTimer is a private field variable of the form or visual container (or whatever Self is). When accessing the FTimer variable from methods in this class, it is a very good idea to check to see if the reference is valid before using it. This is done using Delphis Assigned function: if Assigned(FTimer) then FTimer.Enabled : True; Dynamic Creation and Object References without OwnersA variation on this is to create the component with no owner, but maintain the reference for later destruction. The construction code for the TTimer would look like this: FTimer : TTimer.Create(nil) ;with FTimer dobegin...end; And the destruction code (presumably in the forms destructor) would look something like this: FTimer.Free;FTimer : nil;(*Or use FreeAndNil (FTimer) procedure, which frees an object reference and replaces the reference with nil.*) Setting the object reference to nil is critical when freeing objects. The call to Free first checks to see if the object reference is nil or not, and if it isnt, it calls the objects destructor Destroy. Dynamic Creation and Local Object References without Owners Heres the TTable creation code from above, using a local variable as a reference to the instantiated TTable object: localTable : TTable.Create(nil) ;trywith localTable dobeginDataBaseName : MyAlias;TableName : MyTable;end;...// Later, if we want to explicitly specify scope:localTable.Open;localTable.Edit;localTable.FieldByName(Busy).AsBoolean : True;localTable.Post;finallylocalTable.Free;localTable : nil;end; In the example above, localTable is a local variable declared in the same method containing this code. Note that after freeing any object, in general it is a very good idea to set the reference to nil. A Word of Warning IMPORTANT: Do not mix a call to Free with passing a valid owner to the constructor. All of the previous techniques will work and are valid, but the following should never occur in your code: with TTable.Create(self) dotry...finallyFree;end; The code example above introduces unnecessary performance hits, impacts memory slightly, and has the potential to introduce hard to find bugs. Find out why. Note: If a dynamically created component has an owner (specified by the AOwner parameter of the Create constructor), then that owner is responsible for destroying the component. Otherwise, you must explicitly call Free when you no longer need the component. Article originally written by Mark Miller A test program was created in Delphi to time the dynamic creation of 1000 components with varying initial component counts. The test program appears at the bottom of this page. The chart shows a set of results from the test program, comparing the time it takes to create components both with owners and without. Note that this is only a portion of the hit. A similar performance delay can be expected when destroying components. The time to dynamically create components with owners is 1200% to 107960% slower than that to create components without owners, depending on the number of components on the form and the component being created. The Test Program Warning: This test program does not track and free components that are created without owners. By not tracking and freeing these components, times measured for the dynamic creation code more accurately reflect the real time to dynamically create a component. Download Source Code Warning! If you want to dynamically instantiate a Delphi component and explicitly free it sometime later, always pass nil as the owner. Failure to do so can introduce unnecessary risk, as well as performance and code maintenance problems. Read the A warning on dynamically instantiating Delphi components article to learn more...
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